Cataclysm lasts for 30 seconds, during which it shrinks to 6m. If they do, it is re-applied every 15 seconds. Units inside the sphere have Rift Plane applied to them if they do not have it already. Limbo deploys a 16m sphere of energy centred on itself. Strength effects nothing, Range nothing, Duration effects duration of Rift Surge debuff, Efficiency effects energy to cast.Ībility 4 ( Energy Cost - 100): Cataclysm This value is doubled against enemies with the Rift Surge debuff. On death, a unit with Rift Surge inflicts Rift Plane on any enemies or allies within 25m.Īugment: Rift Torrent - On cast, allies affected by Rift plane gain 10% increased damage for 30 seconds for each enemy with the Rift Surge debuff. On cast, any enemy currently affected by Rift Plane gain the Rift Surge debuff for 30 seconds, and has their Rift Plane effect duration refreshed. Mostly unchanged, but seeing larger mechanical changes due to the changes to Rift Plane. Strength effects Enemy slow (up to 100%), allied damage resist (up to 90%) and impact damage, Range has no effect, Duration effect ability duration, Efficiency effects energy per cast.Ībility 3 ( Energy Cost - 75): Rift Surge On Cast and for 60 seconds afterwards it provides the following enhancements to Rift Plane: Enemy slow is doubled, Allied damage resist is increased to 70%, Impact damage from Rift Plane being applied is increased to 900 impact damage. Strength effects Damage of wave, Range effects wave travel distance, Duration effects skill duration, Efficiency effects energy per cast. Casting on Downed Warframes revives them. Increases Rift Plane buff duration granted by Banish to 30 seconds on allies. Allies heal 10% max health per second until Rift Plane runs out or is refreshed (does not stack).Īugment: Rift Haven - Increases health restore from 10% to 25% (affected by strength). Enemies suffer an additional 250 impact damage. When limbo dashes, he applies Rift Plane to himself.Ĭasts a wave of Rift energy that inflicts Rift Plane on Enemies and Allies in range (including the caster). Additional instances of Rift Plane refreshes the duration and re-inflicts damage. Rift Plane is applied to an affected target for 30 seconds and applies an effect: Enemies suffer 300 impact damage & have movements slowed by 40% for the duration, Allies regenerate 2 energy per second & take 50% less damage from enemies not inflicted with Rift Plane. Rift Plane is now considered a buff in terms of its mechanics (debuff on enemies). This rework would see a change to the existing rift plane mechanic. With enough strength players can stop enemy movement like current surge does, or can let it be lower to allow enemies some movement solving some of the issue of cataclysm. In effect, changed being 'banished' to being a buff for allies and a debuff for enemies that can give damage resistance and slow enemies. TLDR: Looking to remove the concept of two non interacting spaces and focus on limbos utility and spreading buffs and debuffs. NOTE: Assuming warframe is at max rank in descriptions. I hope this meets with interest, if not approval. So i wanted to take a look, as someone who likes to keep balance in the forefront of his mind when developing concepts. Still, recently I've seen alot of threads positing reworks of limbo that range from making limbos kit 'easier to understand and less frustrating in multiplayer' via the novel method of making his kit far more complicated / intrusive, and other that make limbo so strong you could afk steel path with him. However after playing him through again after his prime access, and accompanying polish, I found him to be much more enjoyable. I, like many, disliked him at first especially when teamed with a limbo user.
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